AI Insights · Timothy · October 2021
Top Down Games on Android in Costa Rica: Q3 2021 Performance
Explore the performance of the top 5 top-down games on Android in Costa Rica during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 top-down games on the Android platform in Costa Rica showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Trading Master 3D - Fidget Pop saw its weekly downloads peak at around 25K in early July but experienced a significant decline to just under 200 by the end of September. Active users mirrored this trend, starting at approximately 23K in early July and dropping to around 2.3K by the end of the quarter. Unfortunately, this game did not generate any revenue during this period.
Bridge Race had a steady start with over 25K downloads at the end of June, but downloads gradually decreased to around 4.5K by late September. Active users also followed a downward trend, beginning at roughly 70K and stabilizing at around 25K by the quarter’s end. The game recorded minimal revenue, peaking at $4 in the week of August 9.
Block Sudoku Woody Puzzle Game experienced varied download numbers, peaking at over 11K in early August before dropping to about 1K by the end of September. However, weekly active users remained relatively high, peaking at nearly 60K in early August and ending the quarter at around 35K. Revenue saw a gradual increase, peaking at approximately $43 in early September.
Among Us maintained a consistent performance in downloads, ranging from 5K to 9K throughout the quarter. Active users were relatively stable, starting at around 10.7K in late June and ending at roughly 7.3K by the end of September. Weekly revenue fluctuated modestly, peaking at $76 in the week of July 5.
Ball Run 2048: merge number had a steady download rate, starting at around 7.5K in late June and slightly decreasing to about 4.2K by the end of September. Active users were also stable, beginning at approximately 28K and concluding the quarter at around 19K. This game did not generate any revenue during this period.
For more in-depth insights and data, visit Sensor Tower.